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Ff6 Kefka Tower Which Group Should Have My Best

Unlike in the Phoenix Cave the parties start out separated and each path has its own distinct Encounters Treasures and bosses. Even lvl 50 wouldve fine.


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Lv 50-lv55 or even higherIf you need help traininggo to the plains around gaus fathers cabinyou can go in to heal if you get to weakuse growth egg if you needhaveStick a character with genji glove master scroll2boomerangyour preferred weopon to make himher a killing machineBut thats just for trainingit wont work at kefkas tower.

. Party 2 is free to clear their section but must fight Atma before they can access a save point. Remember the name Thunderbird006For I will return againMario Kart Wii FCWWW 0603 0166 7510. One of them is equipped with Celestriad and Soul of Thamosa for double ultima to burn everything Team 2.

Ultimate espers are the most difficult to obtain and teach supremely powerful spells. If you start with party 1 youre going to get stuck waiting for party 3 and then again waiting for party 2. Then just spread out the good equipment it helps to have at least one ribbon or some status negating item for each party.

In Kefkas Tower Switch Room 3 shown. Any Monsters covered in Kefkas Tower. Kefka will talk some trash to your party of 12 and Terra and Locke will respond.

You will need to create three separate parties when you enter Kefkas Tower. Have them descend the stairs to the east then. The Cultists Tower also known as Tower of Fanatics is a location in the World of Ruin in Final Fantasy VI.

Climb the cultists tower. Kefkas Tower is designed to some degree to punish intuition. After the remnants of the Returners rally together they make plans to drop into Kefkas Tower from the air.

Terra - 44 Locke - 39 Cyan - 35 Shadow - 41 Edgar - 43 Sabin - 42 Celes - 46 Strago - 38 Relm - 36 Setzer - 36 Gau - 35 Gogo - 42 Umaro - 38 My current group consists of Terra Celes Locke and Gogo. Party 3 has it nice and easy with an accessible save point right before a. So obviously Ive been playing Final Fantasy VI and I just realized that Im gonna need three parties in Kefkas Tower.

Shadow has more elemental variety and control as well as some nice damage. If 1 goes left it will have to face off against Fiend. It was built and is inhabited by the Cult of Kefka a group that worships Kefka Palazzo.

But Ive mostly only been using one team so far. Plus both are good magic users and had the essential spells. World of Ruin espers are obtained from various quests.

Continue north and the. The tower lies along the Serpent Trench surrounded by mountains and so is. Group 3 will not be covered in detail on this page.

Any of these three groups can take the whole lot out of Kefkas Tower by Teleporting or. Group one will be hampered with the most random encounters in the first part of the dungeon but doesnt face any bosses before the leftright choice. I usually try to have at least one dedicated magic user in each party with the other members having back up spells.

As they do so however they question the fate of magic espers and Terra - the Warring Triad is the source of magic in the world and now the source of Kefkas power. Celes Locke Terra and Cyan. If 1 goes to the right itll have to face Goddess.

Pretty solid team but I dont want to go into the Tower and have my other two parties completely wiped out at the beginning. So yes why these. Special bosses have unique music and.

Legendary dragons are unique monsters that are found in the World of Ruin. If 1 goes to the right itll have to face Goddess. Any Character can be used to traverse any path but if you are trying to learn every possible Lore make sure Strago is in party 1.

Hidden espers are optional and can be obtained in either world. Acquiring them will cover most of the content. The Returners surmise that if the Triad is.

Your first task is to take your best 3-4 Magic users most likely Terra Celes Strago and Relm and split them amongst the parties since they effectively form the foundation of each party the. Take Cyan to his hometown go to sleep and some stuff happens. Just make sure to bring balanced parties each party needs to have good healing and damage.

World of Ruin - Kefkas Tower Part 3. Simply follow the path laid out in front of each team to. Follow the path to a set of double doors.

Unique encounters are found as set encounters or treasure guardians but never as a random battle. Party 2 starts off a bit west of party 3. If youre just in Kefkas tower to kill the two dragons you need to get the Crusader esper look at Part I for the second and third party and assign your strongest members to those groups.

Terra Edgar Locke Setzer. As the battle begins youll choose the order of all 12 members that you brought. All three teams need to work together to make their way to Kefka at the end of the Tower.

Found in Kefkas Tower 1 shown. Group one will be hampered with the most random encounters in the first part of the dungeon but doesnt face any bosses before the leftright choice. Take the Red Cap from the nearby treasure chest before going in.

Fiend Demon and Goddess. Though youre pushing itthough. This was the team I used for most of the game so all 4 of them had every.

Please refer to that page for detailed strategy. Otherwise split up your parties however youd like and hopefully youve got a good collection of spells party members and abilities at your disposal. The party questions Terras fate before entering the tower.

Well call them Party One Party Two and Party Three. Low lvl 30s to mid 40s wouldve been sufficient. Well Terra Celes and Strago were placed to be healers.

From here each team will battle one of the Warring Triad. Advanced espers have powerful spells and are obtained from difficult quests. Edgar does nice damage with the Drill.

Take out six of the eight dragons Two are in Kefkas tower. Strago remember shouldve had White Wind AND Mighty Guard at this point. Take Strago and Relm to their hometown and some stuff happens.

Take Gau to the crazy old mans house and some stuff happens. Strago Cyan Sabin Relm. Use your best characters first but know that one of them will probably die automatically at the second-to-last boss.

World of Ruin - Kefkas Tower Part 1. If 1 goes left it will have to face off against Doom. World of Ruin - Kefkas Tower Part 2.

The reunited group is now ready to infiltrate Kefkas twisted tower and bring the. World of Ruin encounters cannot be found in the World of Balance.


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